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Can WPT capture the DDI information of D3D11?

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   It's able to capture the start and end of D3D9 DDIs like DecodeBeginFrame, DecodeEndFrame, DecodeExecute. But when i used it to capture the start and end of D3D11 DDIs , I did not see the equivalent like VideoDecodeBeginFrame, VideoDecodeEndFrame, VideoDecodeExtension. Are there any special settings for logging these D3D11 DDIs? Or the ETW event is not inserted for these D3D11 DDIs at all?

  Thanks!


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